81pWelk woord uit alinea 1 geeft al duidelijk aan wat het oordeel van de
schrijver is over dit spel?
Citeer dit woord.
De volgende drie alinea’s stonden oorspronkelijk tussen alinea’s 2 en 6,
maar zijn uit de tekst weggehaald (zie stippellijntjes in de tekst).
a After a few hours of play, the petals have painted a new city, with pink
trees and white buildings and brightly colored graffiti, awnings, and
birds. There’s a floating, trippy quality that’s entrancing. And then,
after a credit sequence that is unlocked through game-play, it’s over.
Can you play it again? Of course. Is it still fun? Yes. Is this a game
worth playing over and over and over? Probably not. But that’s why it’s
$10.
b Flower is set in an asphalt city, inside a room where all that can be
heard is the rush of the traffic outside. In this grim landscape, the blur
of car lights on the road seems to be the only man-made creation that
doesn’t come from a palette of grays. Sitting on a table in the room is
a splash of color: a yellow flower. The instructions are simple: “Tilt the
controller to soar; press any button to blow wind; relax, enjoy.” So you
do.
c Inside the plant – at least, I think that’s where I ended up – a single
petal emerges to drift in the breeze, gathering other petals to follow it
as the wind blows across a row of flowers, reds and yellows and
purples and blues. The petals turn with each tilt of the controller, and
the wind gusts, moving the petals forward, with the pressing of any
button. As the petals dance across the screen, patches of brown grass
turn green. This, or something like it, repeats itself as one flower after
another appears on the table in the gray city.
102pGeef van de volgende elementen aan of de schrijver deze als een sterk
punt van het spel Flower noemt in alinea’s 2, 6 en 7.
Noteer ‘wel’ of ‘niet’ achter elk nummer op het antwoordblad.
1 de beelden
2 de gevoelens die het spelen ervan oproept
3 de manier waarop je de bediening moet hanteren
4 de muziek